3rd Global Conference (2013)

3rd Global Conference


Thursday 7th March – Saturday 9th March 2013
Lisbon, Portugal


The programme for the conference is available below. Delegates are listed according to the session in which they appear. Clicking on the Session Title will take you to the abstracts (where available) for that session. Each delegate is listed according to their affiliation.

Final Conference Programme

Thursday 7th March 2013
From 12.30
Conference Registration

Welcome and Opening Remarks
Jim Gritton

Session 1: Research Methods in Virtual Worlds
Chair: Anna Peachey

Methods and Ethics in Virtual World Research: The Second Life Experience
Paul Jerry

Guiding Social Research in MMORPGs from a Phenomenological Perspective
Paul Scriven

Spatial Semiotics and Emergent Spaces : Unpacking Virtual World Researchers’ Academic Inquiries
Moira Hunter


Session 2: Personality, Identity and Self in Virtual Worlds (1)
Chair: Sue Gregory

Exploring the Jungian Personality Types of Second Life Users
Nancy Tavares-Jones

The Psychological Functions of Primary Avatars and Alt(s): A Quantitative and Qualitative Analysis
Richard Gilbert

Image Constructions in the Social Web
Inge Wagner


Notices and Announcements

Wine Reception


Friday 8th March 2013
Session 3: Virtual Worlds, Virtual Learning Solutions
Chair: Jenny Grenfell

I – An Avatar!
Anu Havisto

VICERO 2013 – How to Find ‘Your’ Virtual World
Kai Erenli

E-Learning Technologies: Solutions to the Challenges Experienced by University Students in a Classroom Environment
Komal Boodhun and Chandani Appadoo



Session 4a: Architecture and Space in Virtual Worlds
Chair: Mark Childs

Virtual Learning and Research Methods in Architecture – An Overview of the Last 10 Years at the Subject Group Information and Communication Technology in Architecture
Mieke Pfarr-Harfst

Gaming Experience and Spatial Learning in a Virtual Morris Water Maze
Hector Larios

Weightless Settings: Learning Space and Colour Through Virtual Experimentations
Maria Joao Durao

Session 4b: Learning and Teaching in Virtual Worlds (1)
Chair: Dean A. F. Gui

Visual Communicators Made Through Play: A Game for Learning in Graphic Design
Collin Hover

Measuring Competency Acquisition in Virtual Worlds
Larissa V. Malopinsky

The Syntagmatic Cathedral: experiential learning through ‘flow-waves’ of immersion, engagements and reflection in a multiplatform paradigm
Lorraine Carole Smith


Session 5a: Virtual Worlds – New Spaces for Learning
Chair: Kai Erenli

Transfer of Knowledge from the Virtual World into People’s Everyday Life
Antonio Santos

Using Second Life to Train Counsellors: Is Transformative Learning Possible in This Novel Environment?
Tom Edwards

Supplementing Self-access Learning for the English Language Centre through Virtual Platforms
Dean A. F. Gui

Session 5b: Personality, Identity and Self in Virtual Worlds (2)
Chair: Paul Jerry

Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the Insider Perspective in Virtual Worlds Research
Simon Evans

The Mechanism of Appearance of Additional Identification in Computer Role Games
Angelina Demilhanova

Virtual Worlds and the Future of Human Identity: The Rise of the Distributed Self
Richard Gilbert

Privacy as Commodity: Willingness to Sell Access to Private Information over the Network on a Virtual Environment
Nili Steinfeld


Session 6: Blended Learning Using Virtual Worlds
Chair: Moira Hunter

Digging Tanzania in Second Life
Anna Peachey and Mark Childs

Blended Learning: The Convergence of Augmented Reality, Cloud Based and Virtual World Teaching Environments to Support Neo-Millennial Student Learning
Jenny Grenfell

Experiential Teaching and Learning as Part of a Blended Approach: Classrooms, Blackboard and Second Life Practices
Ridvan Ata

Simulation in Second Life and IRL – Supporting One Another!
Katriina Niemelä
Anu Havisto


Saturday 9th March 2013
Session 7: Narrative and Storytelling in Virtual Worlds
Chair: Christina DeCoursey

Storytelling, Rules and Society in Modern MMORPGs
Martin Hennig

Play Hard, Work Harder: A Gameplay Analysis of Goal-Oriented Narrative and Post-Narrative Play in The Sims 2 DS
Heidi Mau and Cheryl L Nicholas

Uniting the Two Domains of Leadership Development and Immersive Virtual Worlds: Building a
Simple Framework for Selecting a Virtual World for Leadership Development.
Jim Gritton


Session 8a: Virtual Worlds: Language and Discourse
Chair: Richard Gilbert

Expanding Repertoires of Experiential Learning: Hong Kong Teachers’ Attitudes Towards Using Virtual Environments in English Language Teaching
Christina DeCoursey

The Death and Reincarnation of the Reader in Online Communities
Audra Daubarienė and Saulius Keturakis

Reading 3D Wor(l)ds: Poetic Words for the High Tech Generation
Diogo Marques

Session 8b: Learning and Teaching in Virtual Worlds (2)
Chair: Mark Childs

Students’ Experiences and Ideas of the Library Services in a Virtual World
Eeva-Liisa Eskola and Marja Anttonen

A Pre-Service Teacher Immersive Experience
Vanessa Camilleri

Comparison of Students Learning in a Virtual World
Sue Gregory


Session 9: Using Virtual Worlds for Health, Wellbeing and Social Care
Chair: Jim Gritton

Virtual Simulation on Nursing Care of a Deteriorating Patient
Sok Ying Liaw

The ALBO project – Virtual Working Environments for the Detection of Organizational Well-Being
Eva Venturini

Virtual Movie Versus Real Movie in the Assessment of Work Related Stress
Valeria Faralla and Eva Venturini

The Virtual Anti-Bullying Village for Kids & Teens: ABV4KIDS
Marilena La Placa, Franca Fiumana and Alberto Berarducci


Session 10: Collaborative Learning in Virtual Worlds
Chair: Maria Joao Durao

Experiential Learning, Virtual Collaboration and Robots
Michael Vallance and Catherine Naamani

Cyber-Security Training in Virtual Collaborative Environments
Mark Hall

Breaking Down Silos: Exploring the Effects of Graduate Cross-Program Collaborations Within a 3D Immersive World
Barbara B. Howard

Development meeting and closing remarks

Conference Ends


Please Note: Only delegates attending the conference are listed in the programme