The Graphic Novel

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“Behind this mask there is more than just flesh. Beneath this mask there is an idea… and ideas are bulletproof.”
Alan Moore, V for Vendetta

This inter- and multi-disciplinary conference aims to examine, explore and critically engage with issues in and around the production, creation and reading of all forms of comics and graphic novels. Taken as a form of pictographic narrative it has been with us since the first cave paintings and even in the 21st century remains a hugely popular, vibrant and culturally relevant means of communication whether expressed as sequential art, graphic literature, bandes dessinees, tebeos, fumetti, manga, manhwa, komiks, strips, historietas, quadrinhos, beeldverhalen, or just plain old comics.

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Core themes for development are:

  • Just what makes a Graphic Novel so Graphic and so Novel?
  • The Inner and Outer Worlds of the Graphic Novel
  • Identity, Meanings and Otherness
  • To Infinity and Beyond: The Graphic Novel in the 21st Century

Related themes will also be identified for development and exploration. Out of our deliberations it is anticipated that a series of related cross context research projects will develop.