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Vampires:
Myths and Metaphors of Enduring Evil
Thursday 22nd May - Saturday 24th May 2003
Budapest, Hungary
Session 1: Vampires in Film
Tomasz Warchol - How
Coppola killed Dracula
Department of Literature and Philosophy, Georgia Southern University,
USA
Tomasz Warchol
Home Page
In 1897 minor writer Bram Stoker turned an obscure 15th-century
Prince of Wallachia known as Dracula into the first and only historically
grounded literary vampire and released his species from the eastern frontiers
of Europe onto the western culture. Through Stoker's scrupulous conception,
influenced by Transylvanian folklore and Victorian imagination, Dracula
became the codified vampire, a standard for all vampires, King Vampire
himself. In my presentation, I will argue that Dracula's almost century-long
cultural life came to an end with the release of Francis Ford Coppola's
1992 film adaptation of Stoker's novel. Ironically, it was the invention
of cinema (curiously not mentioned in Stoker's novel but praised by Coppola's
Dracula as "the wonder of the civilized world") that first freed
Dracula from his creator and the constraints of his novel to make him
the most pervasive icon in western popular culture. But that same cinema,
which let him reconfigure himself with each new decade, setting, and scenario,
eventually brought his explicit and irrevocable death when, in the climax
of Coppola's film, Mina ritually stakes and beheads Dracula, thus correcting
his improper destruction in Stoker's novel, so he can return to his world
and time, redeemed through her love as his reincarnated Elizabeth. Before
Dracula can rest in peace, however, Coppola will elevate him to a tragic
romantic figure, historicized and mythologized, a justified blasphemer
inviting and embracing his curse. I will demonstrate how Coppola's portrayal
and interpretation of Dracula derives from a thoughtful assimilation of
Stoker's text, Florescu and McNally's research, and some of Dracula's
most notable cinematic incarnations (Max Schreck, Bela Lugosi, Christopher
Lee, Jack Palance, Frank Langella, to name a few). I will then claim that
just as Coppola's Dracula, like a true revenant meta-vampire, draws his
power and force from his own earlier kind, Coppola's film emerges as the
ultimate, definitive, canonized adaptation of Dracula story by effectively
vampirizing, sucking out life from all previous renditions of Dracula.
While the vampires he helped father are alive and well, Dracula himself,
following his death in 1992 has taken its well-earned place in our cultural
past.
James Tobias-
The Vampire and the Cyborg Embrace: Affect Beyond Fantasy in Virtual
Materialism
Assistant Professor of Digital Media Studies, University of California
at Riverside, California, USA
Latham recently has read the relationship between the
vampire nd the cyborg in terms of opposing tendencies, evidence of the
ongoing dialectic of capital and labour refigured in the transition to
a post-Fordist consumption society. This talk will complicate Latham’s
account by emphasizing the observation that the neither vampire nor cyborg
is as much a figure of disavowed alterity as of avowed identification
(Dyer, 1988). More generally, neither the fact of mediatisation nor the
suggestion of eroticism are, today, outside the frame of the computer
screen. And the fact that the point of agency in networked digital media
is effectively a virtual one points to the specific engagement of the
body of the interactive user-audience at the same time as it challenges
and problematizes -- or at least defers specification of -- the status,
form, and identity of that body. Thus, the vampire and the cyborg can
also be read in terms of a problematic of phantasmatic agency at the interface
itself: where the vampire “cuts,” the cyborg “pastes.”
Indeed, several critical accounts of identity and interaction in the digital
media have specifically invoked the dark gift of the vampire while interrogating
the prosthetic body of the cyborg. In each case, the embrace of the vampire
and the cyborg re-double the figure of hybrid identity operating across
systems of technology and of gender. Against the background of contemporary
accounts of subjectivity and technologies of mediation (Latham, 2002,
Haraway,1985, Case,1995, and Kittler,1982, Dyer, 1988) this paper will
examine several contemporary works, critical and narrative, of the vampire’s
embrace of the cyborg. First, I’ll explore Stone’s now-classic
suggestion (1995) that subjectivity at the interface implies a vampiric
gaze founded in a prosthetic corporeality. Another passional embrace between
the vampire and the cyborg occurs in Guillermo Gomez-Pena’s Friendly
Cannibals (1997), specifically, a fictional email exchange between an
ethno-cyborg and his Latina vampire lover wandering remotely in the ‘net.
Finally, Oshii’s Kikaku Kidotai (Ghost in the Shell, Oshii,1995)
provides a third example of the ways in which globalizing identities open
up on to differential corporealities through erotic displacements in cybernetic
media systems. Here, a virtual puppet-master, an emergent, rather than
artificial, cybernetic intelligence, anchors himself in the female body
of a cyborg in order to claim diplomatic immunity from informatic persecution
– the final inversion of Dracula’s legacy in terms precisely
of mechanofemiminization, as the master’s disembodied voice seeks
a female cyborg’s body in which to take refuge in the world of humans.
Transgender, transethnic, transcorporeal (human-machine) – these
are the figures projected in, or put to work at, the feast of transnational
global technoculture in its deployment in digital form.
Sue Rinker-
Vampire as metaphor for New Media?
Department of Information and Design Technology, Georgia Institute of
Technology, Atlanta, USA
As a graduate student in Information Design and Technology
at the Georgia Institute of Technology in Atlanta, my thesis consisted
of a thirty minute documentary on the history,remediation and role playing
surrounding the St. Louis I Cemetery in New Orleans, Louisiana along with
an interactive virtual reality tour of the site.
In my thesis, I use the vampire as a metaphor for New Media: an entity
which is dependent on its former incarnation, but at the same time, is
capable of destroying the very thing which sustains it. For example, many
New Media theorists believe the internet will eliminate books and movies,
both of which are dependent on the ancient art of spoken word storytelling.
With this in mind, I explored the various ways the cemetery has been recreated
in regard to the vampire, specifically through “Interview with the
Vampire” by Anne Rice, her now defunct annual Coven Ball, and the
Atlanta Interactive Theatre live action role playing game which is based
on her writings. Also, Poppy Z Brite’s “Lost Souls”
contain references to the St. Louis I Cemetery which undoubtedly influences
the gothic atmosphere of the grounds.
Here is a brief synopsis of my research: First of all, the history of
an artifact directly affects its future recreations. Because much of New
Orleans is below sea level, the bodies are buried above ground in elaborate
tombs which lend themselves perfectly to vampiric lore. The Cemetery’s
religious background is pivotal in creating an atmosphere for the undead:
voodoo is accepted as a religion, rites are practiced within the grounds,
and a voodoo temple is across the street. The United States most famous
voodoo priestess is buried in the St. Louis I, and despite the fact that
Marie Laveaux has been dead for generations, people bring her offerings
of coins, beads, flowers, and bottles of wine.
Secondly, a fine line exists between history and folklore. A tradition
within the St. Louis I is the ritual of using a penny to scratch xxx on
the tomb of Marie Laveaux, the idea being she will grant your wish in
return. One tour guide claims that this is not a voodoo ritual or even
a Louisiana ritual, but a fable which was started by a theatrical tour
group who offer vampire tours through St. Louis I, as well as the French
Quarter, while dressed a la Lestat.
Thirdly, once an artifact is remediated, that recreation may influence
and/or inspire future recreations. The lineage I traced from St. Louis
I is an intricate spider web of references along the lines of the game
Seven Degrees of Kevin Bacon. Anne Rice writes “The Vampire Chronicles”
which spawns the Coven Ball and various Live Action Role Playing Games
(LARPS), which encourage some New Orleans tour guides to costume themselves
as characters from her book. The concepts in Rice’s work, that vampires
live among humans and have societies and rules of their own, are displayed
in the movie “The Hunger”, which stars David Bowie and features
the music of Bau Haus, a former Bowie tribute band gone goth. Poppy Z.
Brite’s “Lost Souls” also repeatedly mentions Bau Haus,
specifically the song “Bela Lugois Dead” which is used in
the opening titles of “The Hunger” and is considered to be
the ultimate gothic anthem. Brite also explores the homoeroticism found
in “Interview with the Vampire” and “The Hunger”.
Indeed, an entire genre of vampyric erotica from a variety of authors
and sources is available, from the collected short stories in “A
Taste of Midnight”, to the stylish x-rated film “Pornogothic”.
Throughout the documentary, I interview a tour guide while on the cemetery
grounds, a literature professor, a publisher, and members of the AIT,
the Atlanta Interactive Theatre, in a discussion of the allure of the
vampire and its effect on the St. Louis I.
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