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5th Global Conference Monsters and the Monstrous: Monday 17th September - Thursday 20th September
2007 Conference Programme, Abstracts and Papers |
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Download Style Sheet 1 Download Style Sheet 2 |
Session 2: H.G.Wells and Friends
In my paper I shall argue that the Beast People shown in Wells’s 1896 work (explicitly defined by Prendick – the tale’s narrator – as monsters) are actually a representation of human beings. This affirmation will be based, on the one hand, on an analysis of specific parts of the novel which show the real humans as more monstrous and unethical than the laboratory-creations of Dr. Moreau. On the other hand, my argument shall be furthered by reference to the suggestion (made by various critics during the past twenty years) that Moreau is depicted as a representation of God. By arguing that the characters of Montgomery and Prendick respectively represent Christ and the Holy Ghost, I shall suggest that this religious trinity represents divinity as set against the humanity of the Beast People. I shall also argue that Prendick’s narrative is actually a fantasy provoked by the experience of cannibalism he supposedly enacted in the dingey. Thus, Prendick thinks of the Beast People as the cannibalistic natives of Noble’s island. They are an imaginary construction of his traumatised mind projecting cannibalism onto others in order to forget his own evil. This reading corresponds to the thesis (introduced by Arens in 1979 and supported by many critics up to the present) that cannibalism is a concept invented by Westerners in order to legitimate both empirial expansion and the cruelties inflicted upon natives. My reading shall be supported also by reference to the novel’s passages demonstrating the unreliability of the narrator’s words and the prejudiced nature of his analysis of reality. My suggestion that humans and monsters are therefore inverted in The Island of Doctor Moreau shall be based on a detailed analysis of the text as well as on reference to the recent academic debates on the subject of cannibalism and the empirial representation of the native. Spielberg’s Tale of Two Americas: Post-modern
Monsters in War of the Worlds In my paper, I use monster theory together with a postmodern
critique of power in order to read Spielberg’s 2005 film as a political
indictment of Bush’s war in Iraq as well as a condemnation of neo-conservative
doctrine in general. My fundamental argument is that War of the Worlds
offers us two stark views or versions of America: a good, egalitarian,
savvy, and fundamentally working class America embodied by the beleaguered
hero, Ray Ferrier, and a bad, imperialistic, purblind, and fundamentally
upper-middle class America represented by the Martian invaders. Thus,
the two worlds at war in the movie are not Earth and Mars, but these
two different Americas. Shadow of the Colossus: The
Monster in the Landscape Shadow of the Colossus, released for the PlayStation
2 in 2006, was the acclaimed spiritual successor to the Japanese art
game Ico (2002).
Structured as a series of elaborate boss battles, players explore a vast
and hauntingly-realised landscape searching for a succession of giant
monsters. These huge creatures must be defeated through elaborate battle
sequences in a quest to resurrect the protagonist’s dead lover.
However, through the game’s progress, the player becomes increasingly
unsettled by the virtual genocide they are required to perform, and increasingly
ambivalent towards the game’s hero. |
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