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| 1st Global Conference:
Monday 11th August - Wednesday 13th August 2003 |
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| Session 7a:
Gender, Representation and Cyberspace Queering the Hets: Sex, Gender and Sexuality in The
Matrix and eXistenZ The invention of computers, computer games and technologies of virtual reality are among the most revolutionary developments of the twentieth century. The effects of these technological developments far exceed the bounds of mass communications or its immediacy, and carry far reaching epistemological and ontological implications. Virtual reality raises questions about conceptions of identity, definitions of the self, and the knowing and conceptualization of reality. Virtual reality questions the very notion of reality. All the above mentioned issues bear directly on questions of sexual and gendered identity and praxis. The destabilization of existing categories of thought includes, at least potentially, the ability to challenge and destabilize categories of sex, gender, sexuality and sexual praxis. Many contemporary cultural products in both theoretical and popular manifestations deal with the gendered implications of virtuality. I wish to do a comparative queer theory reading of two movies, the Wachowski brothers’ The Matrix (1999) and David Cronenberg’s eXistenZ (1999). The plots of both movies transpire in the virtual realm. Both movies examine virtual technologies and existences with a critical eye. The films give rise to fantasies; desires and primal fears derived from the implications of techno-culture. Superficially, the treatment of virtual reality in The Matrix is more complex than in eXistenZ. In The Matrix, virtual reality is presented simultaneously as the cause of subjugation and its revolutionary antidote, whereas eXistenz is uniformly critical of the dark implications of virtuality vis a vis the real. A queer theory reading of these movies, focusing on gender relations, conceptualizations of the self, and questions of the subject’s agency in the face of its constructing systems will shed light on the liberating potentials implicit within eXistenZ, the more damning of the two movies in its treatment of virtuality. A queer theory reading of the films, besides showing how the import of queer theory exceeds les/bi/gay readerships, also demonstrates how perhaps it is the very cataclysmic gendered implications in the film which dictate its reactionary, damning attitudes to virtual reality. Download Full Conference
Paper - Gendered (Cy)Borgs: Body Technologies and Sexual Politics
in Star Trek Star Trek – Behind these words a media product
is hidden that has developed over the past three decades to a far-reaching
socio-cultural phenomenon – not just in the West, but all over the
world. Download Full Conference
Paper - The Female Body in Bruce Sterling's Cyberpunk Novel
'Holy Fire' The protagonist of Sterling's 1996 novel is 94 year-old
Mia Ziemann. In the late 21st century medical technology has developed
a radical and painful experimental procedure that can turn her into a
20 year-old again. Having been a conservative, law-abiding model citizen
before the procedure, the young Mia turns into a fugitive and encounters
the world of outlaw anarchists in Europe. |
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