Thursday 14th July - Saturday 16th July
2005
Mansfield College, Oxford
Conference Programme, Abstracts & Papers
Session 8: Engagement with Space,
Place and Case
Chair: Pericles Tangas
Spending Time Writing Rhymes: Representations of
Schooling, Writing, and the Teenage Experience in Rap
Susan
Weinstein
Department of
English, Louisiana State University, Baton Rouge, LA, USA
Rap is a particularly self-referential musical genre.
One of the ways that rap talks about itself is by representing the
experience of the young, aspiring artist developing his or her (though
usually his) lyrical skills at home, on the streets, and in school.
Given the immense popularity of rap among adolescents from all socio-economic
and ethno-racial categories, it is instructive for educators to be
familiar with the ways that rappers construct literacy and schooling
in their lyrics. After all, as with most popular art forms, rap both
reflects and influences the experiences of those who listen to it.
The lyrics of popular rappers, therefore, have much to teach educators
about the messages that are being generated by and communicated to
contemporary teenagers about the value of schooling, of out-of-school
learning, of creativity, and of writing. This presentation will specifically
look at the lyrics of Kanye West, Mos Def, and Nas, among others, and
will draw on the presenter’s ethnographic research with urban
youths in Chicago, Illinois and Baton Rouge, Louisiana to examine how
current aspiring rappers are continuing and/or challenging the representations
of established artists.
A Virtual Character for Face to Face Interaction
with Children in E-learning
Roya
Foroughi
Darmstadt University of Technology, Department of Computer Science,
Graphical Interactive Systems (GRIS), Computer Supported Learning,
Darmstadt, Germany
In the past few years advancements in internet and
communication technologies have contributed to reaching new frontiers in distance
and online education.
In the context of asynchronous learning, despite
the increasingly improved features and infrastructures, these environments
often remain uninspiring and too serious to provide a suitable learning
environment for children.
In this paper we present the integration of
a virtual character into an asynchronous learning platform that interacts
with children during their learning process, providing them with personal
greetings and useful feedback messages and real time information on
their learning performance.
This feature can be considered as a complementary
element aiming to compensate for lack of face to face contact with the
teacher. The presence of this talking virtual human apart from providing
a fun element, serves in provoking motivation and in praising children
on their learning success.
In realizing this work, current standards
in the area of computer supported instructions have been taken into
careful consideration in order to comply with the architectural requirements
and common data exchange between content and runtime environment. This
ensures reusability and ease of integration of our virtual character
in any standard conform learning environment.
In order to show compatibility
and implementation requirements, we have integrated the virtual character
into SCORM runtime environment. We intend to create a plugin from the
virtual character and its necessary software to further ease the integration
procedures.
The paper will discuss the pedagogical impacts and educational
benefits of this work in the context of children education and will
also provide an insight into learning management systems, common standards
in the area of E-learning and their importance for this work. Further
more the integration of the virtual human into virtual learning environments
will be briefly explained.