2nd Global Conference

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Conference Programme, Abstracts and Papers


Session 5A: Humans, Technology and the Cinema
Chair: Ertugrul Algan

Through The Liquid Glass: A Comparative Approach to The Matrix and eXistenZ
Sona Ertekin
Film Studies, Istanbul Bigi University, Turkey

In my M.A. thesis I tried to explore the two films’ opposing presentations of hyperreality, tracing their portrayals of virtual reality. The discourse of authenticity and the ambivalent sensations of existence in a chaotic, hyperreal universe are comparatively elaborated throughout this work. The portrayal of common themes in both films such as everyday life including work, time, identity, belief, technology, the body, virtual reality and capitalism in general are studied as motivations and consequences of the hyperreal state the world is experiencing today. Works of Scott Bukatman, Guy Debord, Marshall Berman, Gilles Deleuze, Felix Guattari and Jean Baudrillard form the theoretical basis of my study.
The Veal-Fattening Pen: The playing of diverse roles results in a schizophrenic “Homo Faber” existence where dissatisfied individuals seek satisfaction in virtual reality.
Pause and Stretch: Time is studied as an essential element of the capitalist system and as projected in cyberspace.
The Lotus Eaters or Temet Nosce: Identity as a product, an illusion of freedom within the limits of ready-made options. Something that you can easily download
No Telos: Believers and traitors are fighting for an obscure telos at a point where belief is not a possibility any more.
Safety Valves: The illusions of necessity, simulation of satisfaction and freedom. Pseudo-needs transforming into addictions.
Fleshware vs. Super-human-machine-boy: Vacillating between classical techno-phobia and techno-fetishism. Ambivalent approaches towards technology.
The New Flesh: The presentation of the “body” in two films as a “landscape” of technology. (Bukatman)
The Cage: The reason behind the cage/prison. Social consequences of the capitalist system, and false system criticism.
The Other Side of the Glass: Virtual reality; the irreversible step out of Plato’s cave that leads us to hyperreality.


The Fusion of Humanity and Technology: Blurring Lines in Philip K. Dick Films
Erin Hill-Parks
Washington D.C., USA

This short paper will explore the blurring of humanity and technology in two films based on Philip K. Dick works: Blade Runner (1982) and Minority Report (2002). The notion of “humanity” has been heatedly debated for years as both an academic and personal question. The core of most of these inquires is to wonder if there are certain essential elements that are required to establish humanity in a subject, and if so, what are those elements? In the past 50 years these questions have been projected on to technological objects. Science fiction films are an ideal genre to explore the issue of humanity in technology. In science fiction we may ponder the essence of humanity as a hypothetical rather than an essential question about ourselves.
The two films discussed in this paper offer opposing views on the limits of technology and humanness. In Blade Runner, replicants, humanoid androids, desperately attempt to pass as human, while the “authentic” humans strive to expose them. In Minority Report humans are treated as a technology. The three pre-cognitives used to see future murders live in a pool of vitamins and sedatives, not even allowed any human contact. They are forced to simply perform a task; the three combined to make a machine. In both situations we see a fundamental fear of losing what makes us human and becoming a machine. These films offer tentative examples on how to retain a sense of being human in a world of increasing technological sophistication.


Cyberpunk motives in the contemporary cinema of the West and Far East
Agnieszka Kamrowska
Audiovisual Arts Institute, Jagiellonian University, Krakow, Poland

In my paper I would like to compare and contrast two different approaches in portraying androids and cyborgs in contemporary cinema. The process of cyborgization or creation of human-like android may represent an abstract and complex idea of society’s attitude towards technology. As a research field I have chosen films from two diametrically different cinematographies and cultures: American and Japanese. My aim is to show how the images of cyborgs differ in these two cultures and therefore how different approaches towards technology these two cultures present. A deconstructive analysis would point out that American culture present rather technophobic attitude towards technology, while Japanese culture tries to objectively reflect relations between humans and technology and give opportunity for machines and people living in symbiosis.
Films that I would like to analyze are two American science fiction productions: the Terminator series (especially part 1 from 1984, directed by James Cameron), the RoboCop series (especially part 1 from 1987, directed by Paul Verhoeven), and three Japanese animated productions: Ghost in the Shell (1995, directed by Mamoru Oshii), Armitage series (especially the first movie: Armitage III: Polymatrix – 1997, directed by Takuya Sato) and Battle Angel Alita (1993, directed by Hiroshi Fukutomi). I have chosen those particular movies because they have cyborg/android protagonists and became popular within the field of popular culture in their origin countries. They also represent the same science fiction genre. “Science fiction cinema often assumes a rather confused attitude towards science and technology. On the one hand, it views them as redemptive forces that can lift humanity out of the muck and mire of its own biological imperfections. On the other, it sees them as potentially destructive forces, inimical to humanity.” In the films that I have already mentioned such an ambivalence is presented in two unique manners.

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