6th Global Conference
Thursday 17th July – Saturday 19th July 2014
Mansfield College, Oxford
This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created by the mass use of computers and videogames for human entertainment and focus on the impact of innovative videogame titles and interfaces for human communication and ludic culture. In particular the conference will encourage equally theoretical and practical debates which surround the cultural contexts within which videogames flourish.
Proposals, presentations, workshops and reports are invited on any of the following themes:
1. Videogames and Gaming
Theories and Concepts of Gaming. Identifying Key Features and Issues. Videogames as Text. Videogames as Interactive Media. Space of Videogames. Multidisciplinary Approaches to Videogame Analysis. Gamification.
2. Videogame Cultures
Trends and Emerging Practices in Online and Offline Gaming. Games as Cultural Artifacts. Pervasive Gaming. Studying Fan Cultures.
3. Games and Society
Ethical Issues in Videogames, Videogame Controversy – Rating, Violence, Sex, Morality and their relation to Maturity. Censorship.
4. Immersion and Embodiment
New Forms of Interaction, Immersion and Collaboration in Videogames. Sound, Music, Touch, and Game Space. Evolution of Gaming. The Role of Innovative Interfaces.
5. Games with Meaning?
The Relationship between Game and Gamer. Social Impact Simulations – Games as Experience. Educational Use of Videogames. Serious Games. News and Documentary Videogames. Videogames as Art Form.
6. Works in Progress
Approaches to Game Design. Games under Production. Best Practice and Know-How Exchange.
The Steering Group particularly welcomes the submission of pre-formed panel proposals. Proposals will also be considered on any related theme. A presentation with a quick demo of the game and workshop proposals are strongly encouraged. We might offer 2 hour slot for 1-3 intensive workshops on design methodologies and media comparative sessions. Delegates presenting in the frame of workshops only are eligible for publishing in a special track of Videogames 6 ebook on methodologies.
In order to support and encourage interdisciplinarity engagement, it is our intention to create the possibility of starting dialogues between the parallel events running during this conference. Delegates are welcome to attend up to two sessions in each of the concurrent conferences. We also propose to produce cross-over sessions between these groups – and we welcome proposals which deal with the relationship between Videogame Cultures and Childhood and Deception.
What to Send
Proposals will also be considered on any related theme. 300 word proposals should be submitted by Friday 14th February 2014. If a proposal is accepted for the conference, a full draft paper of no more than 3000 words should be submitted by Friday 16th May 2014. Proposals should be submitted simultaneously to both Organising Chairs; abstracts may be in Word or RTF formats with the following information and in this order:
a) author(s), b) affiliation as you would like it to appear in programme, c) email address, d) title of proposal, e) body of proposal, f) up to 10 keywords.
E-mails should be entitled: VG6 Proposal Submission.
All abstracts will be at least double blind peer reviewed. Please use plain text (Times Roman 12) and abstain from using footnotes and any special formatting, characters or emphasis (such as bold, italics or underline). We acknowledge receipt and answer to all paper proposals submitted. If you do not receive a reply from us in a week you should assume we did not receive your proposal; it might be lost in cyberspace! We suggest, then, to look for an alternative electronic route or resend.
Joint Organising Chairs:
The conference is part of the ‘Critical Issues’ series of research projects run by Inter-Disciplinary.Net. It aims to bring together people from different areas and interests to share ideas and explore various discussions which are innovative and challenging. All papers accepted for and presented at the conference must be in English and will be eligible for publication in an ISBN eBook. Selected papers may be developed for publication in a themed hard copy volume(s). All publications from the conference will require editors, to be chosen from interested delegates from the conference.
Inter-Disciplinary.Net believes it is a mark of personal courtesy and professional respect to your colleagues that all delegates should attend for the full duration of the meeting. If you are unable to make this commitment, please do not submit an abstract for presentation.
Please note: Inter-Disciplinary.Net is a not-for-profit network and we are not in a position to be able to assist with conference travel or subsistence.