Conference Programme, Abstracts and Papers

Videogame Cultures

The Videogame Cultures Project: 7th Global Meeting

Friday 11th September – Sunday 13th September 2015
Mansfield College, Oxford, United Kingdom


The programme for the conference is available below. Delegates are listed according to the session in which they appear. Delegate abstracts and draft papers (where available) can be viewed on subsequent pages where they are listed in alphabetical order according to surname. Each delegate is listed according to their affiliation.

Final Conference Programme

 

Friday 11th September 2015
From 12.30
Conference Registration

13:30
Welcome and Opening Words
Daniel Riha

14:00
Session 1: Theories and Concepts of Gaming
Chair: Daniel Riha

What Video Games Are: An Application of Danto’s Theory of Art
David Mizzi

Aristotle Goes to the Arcade: The Ethics of Videogames, False Pleasure and the Good Life
Declan Humphreys

Ludic Narratology: Creating a Theory of Structure in Choice-based Video Game Narratives

Kieran Wilson

15:30
Coffee

16:00
Session 2: Gaming and its Educational Potential
Chair: Alexia Bhéreur Lagounaris

Skyrim as Multi-Disciplinary Pedagogic Tool
Pritpal Sembi

Machinima as a Tool of Immersive Learning of Foreign Languages
Dariusz Poczekalewicz

Adapting Ero Guro Motives as a Triggers in Virtual Reality Arenas
Daniel Riha

 

17:30
Notices and Announcements

17:40
Wine Reception

18:30
Conference Dinner

 

Saturday 12th September 2015
09.00
Session 3: Game Design
Chair: Ewan Kirkland

Is Citizen Science Game the Next Level up Social Impact Games? Crossing Public Engagement, Technology Accessibility and Game Design
Alexia Bhéreur Lagounaris

Massively Multiplayer Online Science
Attila Szantner

Observing Iterative Design on the Mobile Indie Game Dominaedro
Vicente M. Mastrocola

10:30
Coffee

11:00
Session 4: The BioWare Way – Panel Part 1
Chair: Veit Frick

Designing the Peaceable Kingdom: The Canadianness of Dragon Age: Inquisition
René Schallegger

A (Dis)United Galaxy: The Silenced Voices of Non-Human Minorities in BioWare’s Mass Effect
Vanessa Erat

We Are Legion: Artificial Intelligence in BioWare´s Mass Effect
Thomas Faller

12:30
Lunch

14:00
Session 5: Player Behaviours
Chair: Vicente M. Mastrocola

Grieving and Griefing: Player Engagement with Memorial Activity in Massively Multiplayer Online Games
Nick Webber

Archives, Identity and Apparatus: Let’s Play and Videogame Fandom
Thomas Hale

Understanding the Fanboy Culture; Their Place and Role within the Games Industry
Bradley James

15:30
Coffee

16:00
Session 6: The BioWare Way – Panel Part 2
Chair: René Schallegger

Romance is Difficult: Choice, Agency and the Sexual Identity of NPCs in BioWare’s Dragon Age: Inquisition
Veit Frick

When All You Can Be Is About Who You Already Are: Dragon Age: Inquisition and the Uncovering of Real Life Behavioural Patterns
Shauna Bennis

 

Sunday 13th September 2015
09:00
Session 7: Player Culture
Chair: Nick Webber

Gender and Gaming: Exploring Gamer Performativity in the Postmodern
Amana Marie Le Blanc

Theories of Gaming: Are Virtual Games Text, Game, or Somewhere Inbetween?
Brittany Kuhn

Grand Theft Auto V: Capitalist Hyperreality in the Age of Cynical Reason
Simon Murphy

 

10:30
Coffee

11:00
Session 8: Videogame Analysis
Chair: Shauna Bennis

The Childness of Little Big Planet
Ewan Kirkland

“If you were a better person, you wouldn’t be here.” Mental Discomfort as an Ethical Instrument in Spec Ops: The Line
Felix Schniz

12:30
Lunch

14:00
Session 9: The Future of Videogame Culture: Roundtable Discussion
Chair: Daniel Riha

15.30
Coffee

16.00
Conference Ends