Conference Programme, Abstracts and Papers

6th Global Conference

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Thursday 17th July – Saturday 19th July 2014
Mansfield College, Oxford


The programme for the conference is available below. Delegates are listed according to the session in which they appear. Clicking on the Session Title will take you to the abstracts (where available) for that session. Each delegate is listed according to their affiliation.

Final Conference Programme

 

Thursday 17th July 2014
From 12.30
Conference Registration

13:30
Welcome and Opening Words
Daniel Riha

14:00
Session 1: Theories and Concepts of Gaming
Chair: Daniel Riha

Towards a Digital Humanity: Transhumanism and Cyber-Citizenship in Videogaming
René Schallegger

Meadows, Cells, and Sand: Spaces and Avatars beyond the Human
Juan F. Belmonte

Flux-Cultural Gamers: Beyond the Animal Database
Daniel Guimarães

15:30
Coffee

16:00
Session 2: Videogame Analysis
Chair: René Schallegger

Violent Encounters: The Hobbesian State of nature in DayZ
Tero Pasanen

Changing the Game: Self Reflexivity in Videogames
Dawn Stobbart

The Creation of a New ‘Language’: Video Game Slang
Giuseppina Zisa

 

17:30
Notices and Announcements

17:40
Wine Reception

18:30
Conference Dinner

 

 

Friday 18th July 2014
09:00
Session 3: Gender in Videogames
Chair: Dawn Stobbart

Divergent Masculinities in Contemporary Videogame Culture: A Tale of Geeks and Bros
Joe Baxter-Webb

The Politics of the Representation of the Dandy in Video Games
Gaspard Pelurson

10:30
Coffee

11:00
Session 4: Mobile Gaming
Chair: Louis Martin Guay

Carving a Walled Village to Imprison Friends — Mechanical solidarity in the cyberspace of Ingress
Lucia Siu

Code Red: Mobile, a Serious, Scenario-based Mobile Game for Firefighters
Brian Quinn

Design and Development of Augmented Reality Based Rehabilitative Games for Stroke Patients and their Motivation in Therapeutic Exercises
Aung Pyae

12:30
Lunch

14:00
Session 5: Serious Gaming and its Educational Potential – Panel
Chair: Brian Quinn

1. Commercial Games Used for the Purpose of Serious Gaming
2. Experiments in Level Design for Serious Gaming Purposes
Catherine Bouko
Julian Alvarez

15:30
Coffee

16:00
Session 6: Game Design
Chair: Adam Flamma

Videogames and Complexity: Why we need to Use a Systemic Approach for Game Design
Louis Martin Guay

Expanding Minds and Narrowing Divides in India through Gamivism
Misha Myers

Gulliver: Mobile-based Augmented Reality Game for Museum Exploration
Tommy Nilsson

 

Saturday 19th July 2014
09:00
Session 7: Player Experience
Chair: Piotr Kubiński

Fountain Hooks, Emergent Exploits and MOBA games
Joshua Jarrett

Health, Consumption and Entertainment: The Nike Brand embodied as a Playful Experience
Vicente M. Mastrocola

The Entertainment Applications of Home Computers and Their Early Extensive Household Appropriation (Spain, 1980s)
Ignasi Meda

10:30
Coffee

11:00
Session 8: Ethical Issues and Controversial Contents
Chair: Tero Pasanen

Play for Victory!: Perception of US Army Military Game America’s Army Operations in Poland
Aleksander Adamus

Video Games, Frustration, and Aggression
Lauren M. Handy

Agency in Meaning and Intent: How Dialogue and Visual Feedback Systems Limit Agency in Games with Morality Systems
Lindsey Joyc

12:30
Lunch

14:00
Session 9: Transmedia and Videogames
Chair: Tommy Nilsson

Interactive Drama: Still a Video Game or Real Drama? The Issue of Gamers’ Immersion and Lack of Experience in Beyond: Two Souls
Adam Flamma

Cut-scene Design for Newsgames with Moviestorm
Daniel Riha

Unreliable Narrator in Call of Juarez: Gunslinger
Piotr Kubiński

15:30
Coffee

16:00
Session 10: The Future of Videogame Culture: Roundtable Discussion
Chair: Daniel Riha

 

Followed by Development Meeting and Closing Remarks

17:30
Conference Ends

 

Please Note: Only the names of delegates attending the conference are included in the programme