3rd Global Conference (2011)

3rd Global Conference

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Friday 8th July 2011 – Sunday 10th July 2011
Mansfield College, Oxford, United Kingdom


The programme for the conference is available below. Delegates are listed according to the session in which they appear. Clicking on the Session Title will take you to the abstracts (where available) for that session. Each delegate is listed according to their affiliation.

Final Conference Programme

Friday 8th July 2011
from 12.30
Registration

13:30
Welcome and Opening Words
Daniel Riha

14:00
Session 1:
Theories and Concepts of Gaming
Chair: Daniel Riha

Christophe Bruchansky
The Semiotics of Video Games

Chris Bateman
Prop Theory for Game Aesthetics

Adam Ruch
Escaping the Tyranny of ‘Game-Fun’

15:30
Coffee

16:00
Session 2:
Identity
Chair: Adam Ruch

Jennifer Jenson, Nicholas Taylor and Suzanne de Castell
High Fidelity: Avatars and their Players

Ewan Kirkland
“Popping the Other” – Orientalism, Appropriation and Assemblage in Little Big Planet

Cameron Vaziri
Video Games as Micro-Resistance

17:30
Notices and Announcements

17:40
Wine Reception

18:30
Dinner

Saturday 9th July

09:00
Session 3: Ethical Issues
Chair: Ewan Kirkland

Monica Evans
Exploring Issues in Bioethics through Digital Game Development

Amanda Elliot
‘How far are you prepared to go … ?’ Ethics, Violence and Context in Video Games

Kelly Bergstrom, Stephanie Fisher, Jennifer Jenson
I’m not “that guy”: Player Narratives about Stereotypes of Excessive Video Game Play

10:30
Coffee

11:00
Session 4:
Videogames as Social Media
Chair: Jan Argasiński

Catherine Goodfellow
Videogames.Ru: Exploring the Russian Online Gaming Community

Jumanne Donahue
The Cultural Connection: Capturing and Applying Cultural Values in Games with a Purpose

Mathias Fuchs
Ludic Interfaces

12:30
Lunch

14:00
Concurrent
Session 5a: Videogame Cultures
Chair: Monica Evans

Julienne Greer
Digital Companions: Analyzing the Emotive Connection between Players and Non-player Character Companions in Video Game Space

Jan Argasiński
Game studies as software studies

Felan Parker
An Artworld for Artgames

14:00
Concurrent
Session 5b: Transmedia Approach to Videogames
Chair: Catherine Goodfellow

Phonesury Lily Ounekeo
Driving Forces of Narrative in Videogames

Laura Drews
Familiar Faces and Places

15:30
Coffee

16:00
Concurrent Session 6a: Studying Gameplay
Chair: Felan Parker

Pejman Mirza-Babaei
Biometric Storyboards to Improve Understanding of the Players’ Gameplay Experience

Deirdre Devers
Surveillance in the Online Multiplayer Gaming Experience

Nicholas Taylor, Suzanne de Castell, Jennifer Jenson
“Who’s Better?”: A Model of Expertise for MMO Research

16:00
Concurrent Session 6b: Workshop –
Game Prototyping

Tim Christopher
Analogue and Digital Game Prototyping

Sunday 10th July
9:00
Concurrent Session 7a:
Serious Games and Virtual Worlds
Chair: Kris Lee

Suzanne de Castell, Jennifer Jenson, Nicholas Taylor and Stephanie Fisher
Theoretical and Methodological Challenges in Virtual Worlds Research

Ben Abraham
More Fun Writing than Playing: Critical Videogame Blogging as Emerging Approach to Knowledge Creation

Marian Carr
‘Girls don’t play video games’: How Gender Identity in Hobbies can affect Career Choice

Concurrent Session 7b: Educational Use of Videogames
Chair: Rowan Tulloch

Tim Christopher
Is it a Game Yet?  Using Game Theory Concepts to create Educational Games.

Matteo Cantamesse
The Horde at School: Playing World of Warcraft in the Classroom

Marcelo Simão de Vasconcellos
The Potential of Videogames in Public Health Communication

10:30
Coffee

11:00
Concurrent Session 8a:
Game Design
Chair: Dennis Delgado

Dimitrios Pavlounis
From Sackboy to Scribblenaut: Rethinking Console Videogame Cocreation

Jacob Naasz
The Rapid State of Mind: Rapid Prototyping and What it Has to Teach Us

Dale Leorke
Play and Counterplay in Urban Space: Exploiting the City through Location-based Gaming

11:00
Concurrent Session 8b:
Workshop – Gaming Literacy

Monica Evans
Gaming Literacy

12:30
Lunch

14:00
Session 9:
Controversial Content and Activities
Chair: Christophe Bruchansky

Daniel Riha
Why are Serious Historical Immersive Simulations still under Public Attack?

Kris Lee
Obsession in Love and Games: Through the Study of Limerence

Nick Webber
Grief Play, Deviance and the Practice of Culture

15:30
Coffee

16:00
Session 10:
Videogames and Violence
Chair: Dale Leorke

Philip Lin
Mediating Conflicts: A Study of the War-Themed First-Person-Shooter Gamers

Rowan Tulloch
Vulnerable Bodies: Violence, Discipline and Hybridity in Video Gaming

Reza Sattarzadeh Nowbari
Assassin’s Creed, Origins and Downfall of Islamic Terrorism

18:00
Development Meeting and Closing Remarks

18:30
Conference Ends

Contact Info
Priory House
149B Wroslyn Road
Freeland, Oxfordshire OX29 8HR
United Kingdom

Tel: +44 (0)1993 882087
Fax: +44 (0)870 4601132
E-mail: office@inter-disciplinary.net

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