3rd Global Conference (2011)
3rd Global Conference

Friday 8th July 2011 – Sunday 10th July 2011
Mansfield College, Oxford, United Kingdom
The programme for the conference is available below. Delegates are listed according to the session in which they appear. Clicking on the Session Title will take you to the abstracts (where available) for that session. Each delegate is listed according to their affiliation.
Final Conference Programme
Friday 8th July 2011
from 12.30
Registration
13:30
Welcome and Opening Words
Daniel Riha
14:00
Session 1: Theories and Concepts of Gaming
Chair: Daniel Riha
Christophe Bruchansky
The Semiotics of Video Games
Chris Bateman
Prop Theory for Game Aesthetics
Adam Ruch
Escaping the Tyranny of ‘Game-Fun’
15:30
Coffee
16:00
Session 2: Identity
Chair: Adam Ruch
Jennifer Jenson, Nicholas Taylor and Suzanne de Castell
High Fidelity: Avatars and their Players
Ewan Kirkland
“Popping the Other” – Orientalism, Appropriation and Assemblage in Little Big Planet
Cameron Vaziri
Video Games as Micro-Resistance
17:30
Notices and Announcements
17:40
Wine Reception
18:30
Dinner
Saturday 9th July
09:00
Session 3: Ethical Issues
Chair: Ewan Kirkland
Monica Evans
Exploring Issues in Bioethics through Digital Game Development
Amanda Elliot
‘How far are you prepared to go … ?’ Ethics, Violence and Context in Video Games
Kelly Bergstrom, Stephanie Fisher, Jennifer Jenson
I’m not “that guy”: Player Narratives about Stereotypes of Excessive Video Game Play
10:30
Coffee
11:00
Session 4: Videogames as Social Media
Chair: Jan Argasiński
Catherine Goodfellow
Videogames.Ru: Exploring the Russian Online Gaming Community
Jumanne Donahue
The Cultural Connection: Capturing and Applying Cultural Values in Games with a Purpose
Mathias Fuchs
Ludic Interfaces
12:30
Lunch
14:00
Concurrent Session 5a: Videogame Cultures
Chair: Monica Evans
Julienne Greer
Digital Companions: Analyzing the Emotive Connection between Players and Non-player Character Companions in Video Game Space
Jan Argasiński
Game studies as software studies
Felan Parker
An Artworld for Artgames
14:00
Concurrent Session 5b: Transmedia Approach to Videogames
Chair: Catherine Goodfellow
Phonesury Lily Ounekeo
Driving Forces of Narrative in Videogames
Laura Drews
Familiar Faces and Places
15:30
Coffee
16:00
Concurrent Session 6a: Studying Gameplay
Chair: Felan Parker
Pejman Mirza-Babaei
Biometric Storyboards to Improve Understanding of the Players’ Gameplay Experience
Deirdre Devers
Surveillance in the Online Multiplayer Gaming Experience
Nicholas Taylor, Suzanne de Castell, Jennifer Jenson
“Who’s Better?”: A Model of Expertise for MMO Research
16:00
Concurrent Session 6b: Workshop – Game Prototyping
Tim Christopher
Analogue and Digital Game Prototyping
Sunday 10th July
9:00
Concurrent Session 7a: Serious Games and Virtual Worlds
Chair: Kris Lee
Suzanne de Castell, Jennifer Jenson, Nicholas Taylor and Stephanie Fisher
Theoretical and Methodological Challenges in Virtual Worlds Research
Ben Abraham
More Fun Writing than Playing: Critical Videogame Blogging as Emerging Approach to Knowledge Creation
Marian Carr
‘Girls don’t play video games’: How Gender Identity in Hobbies can affect Career Choice
Concurrent Session 7b: Educational Use of Videogames
Chair: Rowan Tulloch
Tim Christopher
Is it a Game Yet? Using Game Theory Concepts to create Educational Games.
Matteo Cantamesse
The Horde at School: Playing World of Warcraft in the Classroom
Marcelo Simão de Vasconcellos
The Potential of Videogames in Public Health Communication
10:30
Coffee
11:00
Concurrent Session 8a: Game Design
Chair: Dennis Delgado
Dimitrios Pavlounis
From Sackboy to Scribblenaut: Rethinking Console Videogame Cocreation
Jacob Naasz
The Rapid State of Mind: Rapid Prototyping and What it Has to Teach Us
Dale Leorke
Play and Counterplay in Urban Space: Exploiting the City through Location-based Gaming
11:00
Concurrent Session 8b: Workshop – Gaming Literacy
Monica Evans
Gaming Literacy
12:30
Lunch
14:00
Session 9: Controversial Content and Activities
Chair: Christophe Bruchansky
Daniel Riha
Why are Serious Historical Immersive Simulations still under Public Attack?
Kris Lee
Obsession in Love and Games: Through the Study of Limerence
Nick Webber
Grief Play, Deviance and the Practice of Culture
15:30
Coffee
16:00
Session 10: Videogames and Violence
Chair: Dale Leorke
Philip Lin
Mediating Conflicts: A Study of the War-Themed First-Person-Shooter Gamers
Rowan Tulloch
Vulnerable Bodies: Violence, Discipline and Hybridity in Video Gaming
Reza Sattarzadeh Nowbari
Assassin’s Creed, Origins and Downfall of Islamic Terrorism
18:00
Development Meeting and Closing Remarks
18:30
Conference Ends
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