Virtualosity: Gaming, Interaction and the Digital Arts


This project approaches videogames from a multi-, inter- and cross-disciplinary perspective that seeks to blend theoretical discussions with concerns of the industry in order to beneļ¬t both groups. We therefore welcome papers that explore how games work in society, how they are made, how they are analysed and discussed and current industrial trends. More importantly, because these concepts are often discussed separately, this is an opportunity to examine interrelationships and improve understanding of games across the board.


The project will critically engage with a number of core themes:

  • Game studies
  • Videogame theory, analysis, criticism
  • Videogames in the World
  • Business models, practice and progress

Related themes will also be identified for development and exploration. Out of our deliberations it is anticipated that a series of related cross context research projects will develop.