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5th Global Conference
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| Session Five: Playing War, Playing Peace. Enemies Real and Imagined
This paper is about ways to create better learning environments that help transfer and create knowledge on conflict dynamics. Today's military academies need to adapt to a new era. There is a growing interest in multicultural exchange, coupled with a by far greater mobility and ever more sophisticated technology, able to connect people across continents twenty-four-seven. As a result, security professionals accept the need to interpret the world in a global context, and are keen to embrace the dogma of multi-disciplinary learning where people go beyond their own field expertise and draw from other disciplines. It is the need to 'understand the other' which brings people together in training environments, in a bid to improve each others insights and to enhance one's chances to perform better in a changing world. Our approach to training and research into conflict dynamics in the military provides a learning environment and space to explore aspects of conflict through organizational, operational, and strategic aspects embedded in the reality of the conflict at hand. The World of Warcraft: Creating a Safe and Secure Place for an Entertaining War MMORPGs as "World of Warcraft" can be understood as interactive representation of war. Within the frame provided by the program the players experience martial conflicts and thus a “virtual war” (e.g. MacCallum-Stewart 2007). The game world however requires a technical and as far as possible invisible infrastructure which has itself to be protected against attacks: Among this infrastructure are counted e.g. the servers on which the data of the player characters and the game’s world are saved, as well as the user accounts, which have to be protected, among other things, against "identity theft" (e.g. Bardzell et al. 2007). Besides the war on the virtual surface of the program we will therefore describe the invisible war about the infrastructure, whose outbreak is always feared by the developers and operators of online-worlds and at least requires adequate precautions. Vernor Vinge’s ’Technological Singularity’ In recent armed conflicts (i.e. USA invading Iraq) the use of cyberspace technology has been one of the most effective tools. In parallel, research continuous on the use of new technologies (e.g. nanotechnology, molecular biology, telecommunications, Artificial Intelligence, and robotics) that could be used against the enemy. But what happens when the enemy itself is a super intelligent entity whose being is made of these technologies? |
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