Humanity in Cybernetic Environments
Edited by Daniel Riha
ISBN: 978-1-904710-71-4
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Contents
Introduction
Daniel Riha
PART I: Technology-Governance-Gender & Distance
Surveillance Narratives: From Lack to Overload
Kristin Veel
Technology, Environment, the Masculine and the Feminine in Distance Cultures
Oksana Cheypesh
PART II: Time and Place
Memonautica: Online Representations Of The Yugoslav Past
Martin Pogačar
PART III: Avatars-Bodies and Identity
Practical Identity in Cyberspace
Mark Grover
The Interpolated Cyborg: Theorising The Avatar in Haunting Ground
Ewan Kirkland
The Baroque Body: A Social Commentary on the Role of Body Modification in Scott Westerfeld´s Uglies Trilogy
Kristi N. Scott and M. Heather Dragoo
PART IV: Merger and Embodiment
Cyborg Art as a Critical Sphere of Inquiry into Increasing Corporeal Human-Technology Merger
Elizabeth Borst
Interactive Dance: The Merger of Media Technologies and the Dancing Body
Zeynep Gündüz
PART V: Critical Philosophies
Consciousness, Embodiment, and Communication: Nietzsche’s Bioinformatics
Daniel White
Technoscientific Schizophrenia vs. Technoscientific Paranoia: Subsumption in he Schizoid Double Pull
Tamar Sharon
PART VI: The Literature of Cyberspace
Gender Resistance: Interrogating the Punk in Cyberpunk
Katherine Harrison
Cyber-Shamanism as a Theory of Simulacra in Ygdrasil, a Novel by Jorge Baradit
Juan Ignacio Munoz
When Differences become Unimportant: Casshern and the True Social of Cyberpunk
Maria Poulaki
PART VII: Robots-Cyborgs and Replicants
Beholding the Uncanny: Replicants, Cyborgs and Clones in Science Fiction
Michael J. Klein
My Self, My Avatar, My Rights: Rights of Avatar Identity and Integrity in Virtual Worlds
David Lindsay, Melissa de Zwart and Francesca Collins
What does a Scanner see? Techno-Fascination and Unreliability in the Mind-Game Film
Laura Schuster
PART VIII: Education-Science and Game Design
Creating the Digital Sandbox: Implications of Spatial Construction in Cyberspace
Alex DiGiacinto
Social Sciences as Multimedia Games
Peter Ludes
Game Design Technology as a Tool for Research and Education in Cultural History
Daniel Riha
PART IX: Character-Community & Anthropology
Shared Space: Seeking Real Insights From Virtual Friendships
Jordan J. Copeland
A Phenomenological Analysis of Social Networking
Leighton Evans
Cyber-Communities in Their Quest for Free Culture: User-Generated Portals in the in the Anthropological Perspective
Anna Maj and Michal Derda-Nowakowski
Character as Virtual Reality Experiment in Identity
Lynda Williams








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