Humanity in Cybernetic Environments

Humanity in Cybernetic Environments
Edited by Daniel Riha

ISBN:  978-1-904710-71-4

Download (.pdf)
File Size 1.5 Mb

All materials made available as eBooks are copyright The Inter-Disciplinary Press. No reproduction is permitted.


Contents

Introduction
Daniel Riha

PART I:   Technology-Governance-Gender & Distance
Surveillance Narratives: From Lack to Overload
Kristin Veel

Technology, Environment, the Masculine and the Feminine in Distance Cultures
Oksana Cheypesh

PART II: Time and Place
Memonautica: Online Representations Of The Yugoslav Past
Martin Pogačar

PART III: Avatars-Bodies and Identity
Practical Identity in Cyberspace
Mark Grover

The Interpolated Cyborg: Theorising The Avatar in Haunting  Ground
Ewan Kirkland

The Baroque Body: A Social Commentary on the Role of Body Modification in Scott Westerfeld´s Uglies Trilogy
Kristi N. Scott and M. Heather Dragoo

PART IV: Merger and Embodiment
Cyborg Art as a Critical Sphere of Inquiry into Increasing Corporeal Human-Technology Merger
Elizabeth Borst

Interactive Dance: The Merger of Media Technologies and the Dancing Body
Zeynep Gündüz

PART V: Critical Philosophies
Consciousness, Embodiment, and Communication: Nietzsche’s Bioinformatics
Daniel White

Technoscientific Schizophrenia vs. Technoscientific Paranoia: Subsumption in he Schizoid Double Pull
Tamar Sharon

PART VI: The Literature of Cyberspace
Gender Resistance: Interrogating the Punk in Cyberpunk
Katherine Harrison

Cyber-Shamanism as a Theory of Simulacra in Ygdrasil, a Novel by Jorge Baradit
Juan Ignacio Munoz

When Differences become Unimportant: Casshern and the True Social of Cyberpunk
Maria Poulaki

PART VII: Robots-Cyborgs and Replicants
Beholding the Uncanny: Replicants, Cyborgs and Clones in Science Fiction
Michael J. Klein

My Self, My Avatar, My Rights: Rights of Avatar Identity and Integrity in Virtual Worlds
David Lindsay, Melissa de Zwart and Francesca Collins

What does a Scanner see? Techno-Fascination and Unreliability in the Mind-Game Film
Laura Schuster

PART VIII: Education-Science and Game Design
Creating the Digital Sandbox: Implications of Spatial Construction in Cyberspace
Alex DiGiacinto

Social Sciences as Multimedia Games
Peter Ludes

Game Design Technology as a Tool for Research and Education in Cultural History
Daniel Riha

PART IX: Character-Community & Anthropology
Shared Space: Seeking Real Insights From Virtual Friendships
Jordan J. Copeland

A Phenomenological Analysis of Social Networking
Leighton Evans

Cyber-Communities in Their Quest for Free Culture: User-Generated Portals in the in the Anthropological Perspective
Anna Maj and Michal Derda-Nowakowski

Character as Virtual Reality Experiment in Identity
Lynda Williams

Contact Info
Priory House
149B Wroslyn Road
Freeland, Oxfordshire OX29 8HR
United Kingdom

Tel: +44 (0)1993 882087
Fax: +44 (0)870 4601132
E-mail: office@inter-disciplinary.net

Follow us on Twitter
Join us on Facebook


Upcoming Events
New Publications Site Launched
We are thrilled to announce the launch of our new publications site: Inter-Disciplinary Press. All publications will shortly removed from this site and ported over to the new site which will be dedicated to interdisciplinary publishing of all varieties.

New Projects Planned for Hong Kong and North America
2012 will see us expand our footprint to take in Hong Kong and North America. Initially scheduled as two sets of 4 projects in each location, there will be a research-focused orientation to the activities which will take place. These will be linked to a progressive publications plan consisting of a new 'Handbook' style series designed to bring together the best in interdisciplinary collaboration.

Stats for July 2011
July was a busy month for the server! 667,708 hits were recorded on the Inter-Disciplinary.Net, with 49,720 unique visitors. The continuing response to and global recognition of our work never ceases to be a source of delight to everyone involved and a huge 'thank you' for your on-going support and interest in our projects.