Videogame Studies: Concepts, Cultures and Communication
Edited by Monica Evans
Short Description
This ebook volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial content, and potential uses for serious and educational games.
…ISBN: 978-1-84888-059-7
…All materials presented as eBooks are copyright The Inter-Disciplinary Press.
…No reproduction is permitted.
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…Download eBook by clicking on the image.
…File Size: 3.22 Mb
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Key Words: video games, computer games, game studies, ludology, narratology, player identity, avatar, virtual worlds, social media, serious game, educational game, videogame cultures.
Contents
Introduction
Monica Evans
Part I: Theories and Concepts of Gaming
Artefacts and Tropes: Measuring Gameness
Adam Ruch
Games as Activity: Correcting the Digital Fallacy
Jaakko Stenros and Annika Waern
The Videoludic Pleasure, Between Isotopies and Revolutions
Enrico Gandolfi
The Gamemaster-Approach to Game Studies
Tobias Unterhuber
Before Play, Production: Contributions of Political Economy to the Field of Game Studies
Randy Nichols
Part II: Videogame Cultures
Five Years of ur-Real Identity: A Rhetorical Examination of the History of World of Warcraft
Marlin Bates IV
SysOp is Dead: Community Evolution and Online Games
Timothy Christopher
Social Media Games and the Performance of Self
Cathie LeBlanc
We All Live in a Pokémon World
Aaron Bennett
Part III: Ethics, Controversy, and Ideology
Ludology & Theological Ethics: Could Games be Good for the Soul?
Charlene Burns
Racial Whiteness in Silent Hill
Ewan Kirkland
Digital Game Rhetorics: An Investigation of Political Message Construction in America’s Army and Grand Theft Auto IV
Steven Maillet, Tom Thysen, and Karolien Poels
Part VI: Serious Games and Virtual Worlds
Serious Play: Performance, Death and Theatricality in Second Life
Sarah O’Brien
Gamespace as Knowledge Space
Daniel Riha
Not-So-Serious Games: Digital Education through Entertainment Game Design
Monica Evans
Avatars in Stasis? Projections of the Self in Literature, Film and Videogames
Harrison Gish
About the Editor
Monica Evans, Ph.D. is an Assistant Professor of Computer Game Design at the University of Texas at Dallas. Her current research focuses on educational game development, digital ethics, and narrative for interactive spaces.








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