Videogame Studies

Videogame Studies: Concepts, Cultures and Communication
Edited by Monica Evans

Short Description

This ebook volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial content, and potential uses for serious and educational games.

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ISBN: 978-1-84888-059-7

All materials presented as eBooks are copyright The Inter-Disciplinary Press.
No reproduction is permitted.

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Key Words: video games, computer games, game studies, ludology, narratology, player identity, avatar, virtual worlds, social media, serious game, educational game, videogame cultures.

Contents

Introduction
Monica Evans

Part I: Theories and Concepts of Gaming

Artefacts and Tropes: Measuring Gameness
Adam Ruch

Games as Activity: Correcting the Digital Fallacy
Jaakko Stenros and Annika Waern

The Videoludic Pleasure, Between Isotopies and Revolutions
Enrico Gandolfi

The Gamemaster-Approach to Game Studies
Tobias Unterhuber

Before Play, Production: Contributions of Political Economy to the Field of Game Studies
Randy Nichols

Part II: Videogame Cultures

Five Years of ur-Real Identity: A Rhetorical Examination of the History of World of Warcraft
Marlin Bates IV

SysOp is Dead: Community Evolution and Online Games
Timothy Christopher

Social Media Games and the Performance of Self
Cathie LeBlanc

We All Live in a Pokémon World
Aaron Bennett

Part III: Ethics, Controversy, and Ideology

Ludology & Theological Ethics: Could Games be Good for the Soul?
Charlene Burns

Racial Whiteness in Silent Hill
Ewan Kirkland

Digital Game Rhetorics: An Investigation of Political Message Construction in America’s Army and Grand Theft Auto IV
Steven Maillet, Tom Thysen, and Karolien Poels

Part VI: Serious Games and Virtual Worlds

Serious Play: Performance, Death and Theatricality in Second Life
Sarah O’Brien

Gamespace as Knowledge Space
Daniel Riha

Not-So-Serious Games: Digital Education through Entertainment Game Design
Monica Evans

Avatars in Stasis? Projections of the Self in Literature, Film and Videogames
Harrison Gish

About the Editor

Monica Evans, Ph.D. is an Assistant Professor of Computer Game Design at the University of Texas at Dallas. Her current research focuses on educational game development, digital ethics, and narrative for interactive spaces.